Wednesday, 16 November 2011

Photoshop trials for magazine and album artwork

Because neither Leila, Nia or myself have much experience with using Photoshop, we wanted to try out different effects on our test images to decide what looked most effective for our artwork. 




I (Chloe) edited this image. I enhanced the contrast to make the eyes look more blue and intense. Raising the contrast also made the fur on the hood of the coat stand out more and gave it an almost 'halo' effect which the group had discussed and liked. For the background, I used the 'burn tool'. This allowed me to darken the background and take away the detail which was behind the actress. I also used the 'burn tool' on her knuckles to give a 'bruised effect'. Although this doesn't look very professional in the edited image above, the group agreed that this was a good effect and links in with the image we are working towards. A problem I had with editing this image was that certain areas in the background were too bright (the light reflecting on the window) which caused some areas the edited image to have an outline of neon blue. I will either have to find away around this problem or have to find a new effect to use.




Although this is not one of my favourite effects I used, I do like the 'sketchy' look that it gives the image. I used the effect called 'dark strokes' within the 'brush strokes' file in filters. I think that this effect makes the image look a little blurry which gives the idea that the actress is not entirely sober. The face also appears soft, clean and bold. These are the exact characterises we wanted  to give the actress to fit the conventions of the genre and to make the audience sympathize with her. 




On this image I (Chloe) wanted to make the artwork appear 'cartoony' and yet still have a 'dark' feel to it. I raised the contrast to its fullest and decreased the brightness. This gave a shadowy effect in certain areas around the face. I then used the 'cutout' effect under the 'artist' filters. This gave the image the 'cartoony' effect I was trying to achieve. It completely cuts out the face but still shows features of the nose so it is evident where certain features are. The background behind the hooded character also has a 'graffiti' type effect running down from the walls, this is linked into the Wretch 32 magazine/digipak artwork.



I ( Leila) chose this particular image of Nia to edit. I used a dark contrast on the image around certain areas to exaggerate a dark feel particularly below the eyes to create a thuggish threatening look ( to show her hard-life on the streets) and also around Nia's face to draw attention to her facial expression. I also used the 'curve tool' to highlight certain features like the fur on her hood to represent light behind her ( a halo figure as it were) because religious themes occur throughout our music video. I altered the saturation to make the image look black and white because it follows most hip - hop/rap conventions .




I (Nia), edited this image using photoshop. The first thing i did was use a lasoo tool to cut around the image of myself to change the layers and add a separate background. I wanted to create an image that reflected our sketches as much as possible therefore i chose to insert a different background. In one of my sketches i used a bright light coming behind the image of myself. Furthermore, i chose a red font which sticks to the conventions of hip-hop and i chose to display this above and below the picture. The expression on my face was supposed to represent hardship and anger. We didn't want this image to come across as positive or happy as hip-hop tends to be quite depressive. I also blurred the edges of the image to make it appear slightly more blended in to the background. Furthermore, i used a burn tool on my hands and face to make the image appear distressed. We wanted the image to encourage people to feel sympathy for the character as well as feeling slightly intimidated by them.

All these images were test shots and we intend to deliver our final digi pak and magazine advert to a higher standard than these test versions. However, it has given us a good insight into particular shots and effects we may want to chose in the final version.

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